The first thing you must do if ever you have encountered an issue with your purchase is to contact the seller’s support page. Here are the things you can do in order to resolve the issue. We only feature sellers/websites that sell the games on the internet Therefore we will not be the one to change or issue a refund on your purchase, BUT we will help you as much as possible and take your issue as if it was our own. Since we are a price comparison site we do not sell games. What to do if my CD Key/Game Code is Invalid, Used or Not Working.Īllkeyshop Support provides immediate assistance to our users who experienced an Invalid Game Key/Code, Used Game Key/Code and Non-Working Game Key/Code on their purchase. anyway.In FAQ Allkeyshop, My CD Key is not working i already have the binaries, but the EGL init fails, so i need to fix that and then can give you this as a alternative. I'm actually working on getting ptitSeb's version to run, since it offers more functions, like the Server, and mumble support, but it's not quite done yet. If you check the post: you'll see the post is from August 2013, the post from mdrjr is from februar.Īlso if you check on the code from mdrjr's post you will find, that "pandora" is already defined there, so it's a much earlier port also from the pandora guys which you could call "the original gles port" Maximus32 wrote:original GLES (pandora) port: Īctually that's not true, ptitSeb is a very active and good contributer and porter of OpenGL -> OpenGL ES games of the OpenPandora forum and he made HIS OWN port of the ioquake3 engine which is not the "original" port. I can't enter my CD Key (nothing appears on the screen) and the mouse cursor doesn't move the crosshair. For some reason it seems USB mouse and keyboard aren't working. SDL_OpenAudio() failed: No available audio deviceĪrchitecture doesn't have a bytecode compiler, using interpreterĪlso. Failed to stat runtime directory /home/patola/.config/pulse/083e468e0c4fc1192ed6cf5f00000016-runtime: Invalid argument Rendering primitives: single glDrawElements PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits) GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_size_array GL_OES_point_sprite GL_OES_texture_npot GL_OES_query_matrix GL_OES_matrix_palette GL_OES_extended_matrix_palette GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_draw_texture GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_framebuffer_object GL_OES_stencil8 GL_OES_depth24 GL_ARM_rgba8 GL_OES_EGL_image_external GL_OES_EGL_sync GL_EXT_multisampled_render_to_texture GL_OES_texture_cube_map GL_EXT_discard_framebuffer GL_EXT_robustness GL_EXT_texture_filter_anisotropic not foundĮRROR: Could not open device: Permission deniedĮRROR: Could not open device: No such file or directory GL_EXT_texture_compression_s3tc not found
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